| The Media Centre [i]8pm
 
 no.space is the result of a quest to confuse 3D software 
              with the properties of space. 3D software is very aware of how objects 
              take up space, like in the real world, though there is one difference 
              with reality: in the virtual world different objects can reside 
              in exactly the same space. Not without consequences though: the 
              software cannot choose which object has priority, its confusion 
              starts to show itself in wonderful patterns as the objects’ 
              surfaces blend together. Different sounds are used as controls to 
              play with the objects, moving them around the space, searching for 
              moments of unsortable geometry. This work was made possible with support of the Netherlands 
              Foundation for Visual Arts, Design and Architecture. Marloes de Valk is a Dutch audiovisual artist, 
              and member of digital art collective 'Goto10', currently based in 
              the UK. She studied Sound and Image at the Royal Conservatory in 
              the Hague, specialising in abstract compositional computer games, 
              HCI and crashing computers. Starting out as a visual artist who 
              played violin, she managed, after quite a few attempts involving 
              theatre and fine arts, to bring the worlds of sound and image together 
              by building her own digital instruments in which sound and image 
              are of equal importance; created in real-time, simultaneously influencing 
              and distorting each other. They depend on each other and are interchangeable 
              because they both consist of the same
              material - data. Crashes and glitches are a big inspiration 
              in building these instruments. They show the processes behind the 
              interface of software and computer most clearly and create beauty 
              by accident. http://no.systmz.goto10.org 
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