Archive for July, 2005

PixelACHE // Mal au Pixel 2006 & PixelACHE 2005 web updates!

Friday, July 22nd, 2005

Mal au Pixel in Paris

Preliminary information about PixelACHE // Mal au Pixel 2006 is now available! Looking forward to meeting many of you in Helsinki or Paris next spring!

We’ve also done a major update for the PixelACHE website. The information about the PixelACHE 2005 projects is now easier to browse through, in addition you can also find several new event reports and videos… Some recent additions are:

- PIXELACHE05splitInto60evenUnitsof Time video by Vanessa Gocksch
- PixelACHE report from Piksel04
- Report from Visual Sensations VJ competition

More news coming soon, stay tuned!


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Announcing: README 100: Temporary software art factory

Tuesday, July 5th, 2005

Please distribute!

README 100: Temporary software art factory
http://readme.runme.org

Call for proposals: Deadline August 8, 2005

What:
Readme festival in the year 2005 aims at supporting the production of software art projects and texts critically engaging with software art. Readme 100 will support up to 6 projects and up to 6 articles on the competition basis. Each project will get a budget from 500 to 3000 euros (depending on the project complexity) and each article - 500 euros. The completed or close to completion works and texts will be presented at the off-line event scheduled for November 4-5, 2005 in the State and City Library of Dortmund, Germany. Completed works will be honorably published at Runme.org repository.

How:
Proposals for projects and texts should be sent to og {at} dxlab.org and inke.arns {at} hmkv.de no later than August 8. Readme 100 only supports new projects and texts. The decision will be publicly announced on August 15, 2005. Please prepare the material in whatever format you see fit. Make sure you include the concept / outline (around 1 page of text -approx. 1.800 characters), a short CV, links to your previous projects, the estimate budget, and any material you find appropriate.

Focus:
Different ways of software art production, including self-employing, hiring, using open source solutions, interfacing with IT economy sector and educational/cultural institutions.

Outsourcing:
Besides ways of production common for art and open source, we suggest to consider outsourcing solutions (more details on Readme website) as they are proven to be efficient and adequate for the modern globalized economy.

Factory - idea and location:
Readme 100 wishes to use the potential of the idea of production. Software art is often produced using conventional software production models; sometimes pragmatic software tools get regarded in terms of software art and vice versa: software art projects get used and sold as tools. One could hire an Indian programmer to code a piece of software art; one could get rich from selling well-advertised unconventional software, one could discover that an author of a conventional software piece always felt it was something “different”. Readme temporary software art factory would like to focus not only on the product itself, but on the way of its production, and experiment with different models of production in relation to art, including outsourcing, work within IT companies or self-production.

Readme 100 regards texts as essential parts of the production process; critical texts are welcome to be produced at the temporary software art factory.

Read the rest of this entry »


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Pointless dance competition

Monday, July 4th, 2005

For those who weren’t aware, PixelACHE 2005 was host to a fierce dance competition amongst Glaswegian crew Pointless Creations (plus special guest Patrick Watson from Day on earth).

The video entries are recorded on:
http://www.thesoundsurgery.co.uk/pointless/pixelache/dance.html

you can vote for your favorites at:
winner@pointlesscreations.co.uk

Enjoy!

Dav+Pointless Crew.


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